Roulette Tableau
Controls:
The entire game can be played using the mouse, left-click, and dragging/dropping.
Features:
| Drag and drop tiles onto the board from the shop to grow your roulette table. Each tile has a colour (red, black, or green) and a number (00 to 99). |
| Move your Bet Token to place your guess, you win more cash for every property that matches the tile the ball lands on including the colour, the parity (even or odd), and the exact number. |
| Set an amount to bet and launch a ball randomly across the roulette table. Whichever tile the ball lands on determines what properties cash out. The ball moves forwards unless at a junction (where it has multiple possible directions it can go) then it chooses a random direction other than the direction it came from. When reaching a dead-end, the ball bounces and flips direction. |
| Add towers to the board from the shop to enhance your roulette table. Shrines will increase profits of nearby tiles of the same colour. Casinos will double the effects of all nearby shrines. Lucky Cats have a small percentage to retrigger all nearby towers when a tower is activated near them. |
| Progress through a series of challenging levels with an increasing target profit quota and extra added limitations along the way. You will only be given 10 balls to reach the target so bet wisely. |
Notes:
The game has no sound effects or music. The game does not have a restart button (you will have to refresh the webpage).
| Published | 11 hours ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | 01Ryan |
| Genre | Strategy, Puzzle |
| Made with | Unity |
| Tags | 2D, Incremental, Roguelike, Singleplayer, Tower Defense |
| Content | No generative AI was used |

Comments
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takes too long to wait for the ball to stop